<<<<<<<
JavaScript>>>>>>>>>>>
JavaScript is THE scripting language of the Web.
JavaScript is used in billions of Web pages to add
functionality, validate forms, communicate with the server, and much more
JavaScript is the most popular scripting language on the
internet, and works in all major browsers, such as Internet Explorer, Firefox,
Chrome, Opera, and Safari
What You Should Already Know
Before you continue you should have a basic understanding of the following:
What is JavaScript?
- JavaScript was designed to
add interactivity to HTML pages
- JavaScript is a scripting
language
- A scripting language is a
lightweight programming language
- JavaScript is usually
embedded directly into HTML pages
- JavaScript is an interpreted
language (means that scripts execute without preliminary compilation)
- Everyone can use JavaScript
without purchasing a license
Are Java and JavaScript the same?
NO!
Java and JavaScript are two completely different languages in both concept
and design!
Java (developed by Sun Microsystems) is a powerful and much more complex
programming language - in the same category as C and C++.
What Can JavaScript do?
- JavaScript gives HTML
designers a programming tool - HTML authors are normally not
programmers, but JavaScript is a scripting language with a very simple
syntax! Almost anyone can put small "snippets" of code into
their HTML pages
- JavaScript can react to
events - A JavaScript can be set to execute when something happens,
like when a page has finished loading or when a user clicks on an HTML
element
- JavaScript can read and
write HTML elements - A JavaScript can read and change the content of
an HTML element
- JavaScript can be used to
validate data - A JavaScript can be used to validate form data before
it is submitted to a server. This saves the server from extra processing
- JavaScript can be used to
detect the visitor's browser - A JavaScript can be used to detect the
visitor's browser, and - depending on the browser - load another page
specifically designed for that browser
- JavaScript can be used to
create cookies - A JavaScript can be used to store and retrieve
information on the visitor's computer
JavaScript = ECMAScript
JavaScript is an implementation of the ECMAScript language standard.
ECMA-262 is the official JavaScript standard.
JavaScript was invented by Brendan Eich at Netscape (with Navigator 2.0),
and has appeared in all browsers since 1996.
The official standardization was adopted by the
ECMA organization
(an industry standardization association) in 1997.
The ECMA standard (called ECMAScript-262) was approved as an international
ISO (ISO/IEC 16262) standard in 1998.
The development is still in progress.
The HTML <script> tag is used to insert a JavaScript into
an HTML page.
Writing to The HTML Document
The example below writes a <p> element with current date information
to the HTML document:
Example
<html>
<body>
<h1>My First Web Page</h1>
<script type="text/javascript">
document.write("<p>" + Date() +
"</p>");
</script>
</body>
</html>
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Changing HTML Elements
The example below writes the current date into an existing <p>
element:
Example
<html>
<body>
<h1>My First Web Page</h1>
<p id="demo"></p>
<script type="text/javascript">
document.getElementById("demo").innerHTML=Date();
</script>
</body>
</html>
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Examples Explained
To insert a JavaScript into an HTML page, use the <script> tag.
Inside the <script> tag use the type attribute to define the scripting
language.
The <script> and </script> tells where the JavaScript starts and
ends:
<html>
<body>
<h1>My First Web Page</h1>
<p id="demo">This is a paragraph.</p>
<script type="text/javascript">
... some JavaScript code ...
</script>
</body>
</html>
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The lines between the <script> and </script> contain the
JavaScript and are executed by the browser.
In this case the browser will replace the content of the HTML element with
id="demo", with the current date:
<html>
<body>
<h1>My First Web Page</h1>
<p id="demo">This is a paragraph.</p>
<script type="text/javascript">
document.getElementById("demo").innerHTML=Date();
</script>
</body>
</html>
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Without the <script> tag(s), the browser will treat
"document.getElementById("demo").innerHTML=Date();" as pure
text and just write it to the page:
Some Browsers do Not Support JavaScript
Browsers that do not support JavaScript, will display JavaScript as page
content.
To prevent them from doing this, and as a part of the JavaScript standard,
the HTML comment tag should be used to "hide" the JavaScript.
Just add an HTML comment tag <!-- before the first JavaScript statement,
and a --> (end of comment) after the last JavaScript statement, like this:
<html>
<body>
<script type="text/javascript">
<!--
document.getElementById("demo").innerHTML=Date();
//-->
</script>
</body>
</html>
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The two forward slashes at the end of comment line (//) is the JavaScript
comment symbol. This prevents JavaScript from executing the --> tag.
JavaScripts can be put in the <body> and in the
<head> sections of an HTML page.
JavaScript in <body>
The example below writes the current date into an existing <p> element
when the page loads:
Example
<html>
<body>
<h1>My First Web Page</h1>
<p id="demo"></p>
<script type="text/javascript">
document.getElementById("demo").innerHTML=Date();
</script>
</body>
</html>
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Note that the JavaScript is placed at the bottom of the page to make sure it
is not executed before the <p> element is created.
JavaScript Functions and Events
JavaScripts in an HTML page will be executed when the page loads. This is
not always what we want.
Sometimes we want to execute a JavaScript when an
event occurs, such
as when a user clicks a button. When this is the case we can put the script
inside a
function.
Events are normally used in combination with functions (like calling a
function when an event occurs).
You will learn more about JavaScript functions and events in later chapters.
JavaScript in <head>
The example below calls a function when a button is clicked:
Example
<html>
<head>
<script type="text/javascript">
function displayDate()
{
document.getElementById("demo").innerHTML=Date();
}
</script>
</head>
<body>
<h1>My First Web Page</h1>
<p id="demo"></p>
<button type="button" onclick="displayDate()">Display
Date</button>
</body>
</html>
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Scripts in <head> and <body>
You can place an unlimited number of scripts in your document, and you can
have scripts in both the body and the head section at the same time.
It is a common practice to put all functions in the head section, or at the
bottom of the page. This way they are all in one place and do not interfere
with page content.
Using an External JavaScript
JavaScript can also be placed in external files.
External JavaScript files often contain code to be used on several different
web pages.
External JavaScript files have the file extension .js.
Note: External script cannot contain the
<script></script> tags!
To use an external script, point to the .js file in the "src"
attribute of the <script> tag:
Example
<html>
<head>
<script type="text/javascript"
src="xxx.js"></script>
</head>
<body>
</body>
</html>
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Note: Remember to place the script exactly where you normally would
write the script!
JavaScript Statements
JavaScript is Case Sensitive
Unlike HTML, JavaScript is case sensitive - therefore watch your
capitalization closely when you write JavaScript statements, create or call
variables, objects and functions.
JavaScript Statements
A JavaScript statement is a command to a browser. The purpose of the command
is to tell the browser what to do.
This JavaScript statement tells the browser to write "Hello Dolly"
to the web page:
document.write("Hello Dolly");
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It is normal to add a semicolon at the end of each executable statement. Most
people think this is a good programming practice, and most often you will see
this in JavaScript examples on the web.
The semicolon is optional (according to the JavaScript standard), and the
browser is supposed to interpret the end of the line as the end of the
statement. Because of this you will often see examples without the semicolon at
the end.
Note: Using semicolons makes it possible to write multiple statements
on one line.
JavaScript Code
JavaScript code (or just JavaScript) is a sequence of JavaScript statements.
Each statement is executed by the browser in the sequence they are written.
This example will write a heading and two paragraphs to a web page:
Example
<script type="text/javascript">
document.write("<h1>This is a heading</h1>");
document.write("<p>This is a paragraph.</p>");
document.write("<p>This is another paragraph.</p>");
</script>
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JavaScript Blocks
JavaScript statements can be grouped together in blocks.
Blocks start with a left curly bracket {, and end with a right curly bracket
}.
The purpose of a block is to make the sequence of statements execute
together.
This example will write a heading and two paragraphs to a web page:
Example
<script type="text/javascript">
{
document.write("<h1>This is a heading</h1>");
document.write("<p>This is a paragraph.</p>");
document.write("<p>This is another paragraph.</p>");
}
</script>
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The example above is not very useful. It just demonstrates the use of a
block. Normally a block is used to group statements together in a function or
in a condition (where a group of statements should be executed if a condition
is met).
You will learn more about functions and conditions in later chapters.
JavaScript Comments
JavaScript comments can be used to make the code more readable.
JavaScript Comments
Comments can be added to explain the JavaScript, or to make the code more
readable.
Single line comments start with //.
The following example uses single line comments to explain the code:
Example
<script type="text/javascript">
// Write a heading
document.write("<h1>This is a heading</h1>");
// Write two paragraphs:
document.write("<p>This is a paragraph.</p>");
document.write("<p>This is another paragraph.</p>");
</script>
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JavaScript Multi-Line Comments
Multi line comments start with /* and end with */.
The following example uses a multi line comment to explain the code:
Example
<script type="text/javascript">
/*
The code below will write
one heading and two paragraphs
*/
document.write("<h1>This is a heading</h1>");
document.write("<p>This is a paragraph.</p>");
document.write("<p>This is another paragraph.</p>");
</script>
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Using Comments to Prevent Execution
In the following example the comment is used to prevent the execution of a
single code line (can be suitable for debugging):
Example
<script type="text/javascript">
//document.write("<h1>This is a heading</h1>");
document.write("<p>This is a paragraph.</p>");
document.write("<p>This is another paragraph.</p>");
</script>
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In the following example the comment is used to prevent the execution of a
code block (can be suitable for debugging):
Example
<script type="text/javascript">
/*
document.write("<h1>This is a heading</h1>");
document.write("<p>This is a paragraph.</p>");
document.write("<p>This is another paragraph.</p>");
*/
</script>
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Using Comments at the End of a Line
In the following example the comment is placed at the end of a code line:
Example
<script type="text/javascript">
document.write("Hello"); // Write "Hello"
document.write(" Dolly!"); // Write " Dolly!"
</script>
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JavaScript Variables
Variables are "containers" for storing information.
Do You Remember Algebra From School?
Do you remember algebra from school? x=5, y=6, z=x+y
Do you remember that a letter (like x) could be used to hold a value (like
5), and that you could use the information above to calculate the value of z to
be 11?
These letters are called
variables, and variables can be used to hold
values (x=5) or expressions (z=x+y).
JavaScript Variables
As with algebra, JavaScript variables are used to hold values or
expressions.
A variable can have a short name, like x, or a more descriptive name, like
carname.
Rules for JavaScript variable names:
- Variable names are case
sensitive (y and Y are two different variables)
- Variable names must begin
with a letter or the underscore character
Note: Because JavaScript is case-sensitive, variable names are
case-sensitive.
Example
A variable's value can change during the execution of a script. You can
refer to a variable by its name to display or change its value.
Declaring (Creating) JavaScript Variables
Creating variables in JavaScript is most often referred to as
"declaring" variables.
You declare JavaScript variables with the
var keyword:
After the declaration shown above, the variables are empty (they have no
values yet).
However, you can also assign values to the variables when you declare them:
var x=5;
var carname="Volvo";
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After the execution of the statements above, the variable
x will hold
the value
5, and
carname will hold the value
Volvo.
Note: When you assign a text value to a variable, use quotes around
the value.
Note: If you redeclare a JavaScript variable, it will not lose its
value.
Local JavaScript Variables
A variable declared within a JavaScript function becomes
LOCAL and
can only be accessed within that function. (the variable has local scope).
You can have local variables with the same name in different functions,
because local variables are only recognized by the function in which they are
declared.
Local variables are destroyed when you exit the function.
You will learn more about functions in a later chapter of this tutorial.
Global JavaScript Variables
Variables declared outside a function become
GLOBAL, and all scripts
and functions on the web page can access it.
Global variables are destroyed when you close the page.
If you declare a variable, without using "var", the variable
always becomes
GLOBAL.
Assigning Values to Undeclared JavaScript Variables
If you assign values to variables that have not yet been declared, the
variables will automatically be declared as global variables.
These statements:
will declare the variables x and carname as global variables (if they don't
already exist).
JavaScript Arithmetic
As with algebra, you can do arithmetic operations with JavaScript variables:
You will learn more about the operators that can be used in the next chapter
of this tutorial.
JavaScript Operators
= is used to assign values.
+ is used to add values.
The assignment operator
= is used to assign values to JavaScript
variables.
The arithmetic operator + is used to add values together.
The value of x, after the execution of the statements above, is 7.
JavaScript Arithmetic Operators
Arithmetic operators are used to perform arithmetic between variables and/or
values.
Given that
y=5, the table below explains the arithmetic operators:
Operator
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Description
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Example
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Result
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+
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Addition
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x=y+2
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x=7
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y=5
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-
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Subtraction
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x=y-2
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x=3
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y=5
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*
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Multiplication
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x=y*2
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x=10
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y=5
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/
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Division
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x=y/2
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x=2.5
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y=5
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%
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Modulus (division remainder)
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x=y%2
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x=1
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y=5
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++
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Increment
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x=++y
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x=6
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y=6
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x=y++
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x=5
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y=6
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--
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Decrement
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x=--y
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x=4
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y=4
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x=y--
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x=5
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y=4
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JavaScript Assignment Operators
Assignment operators are used to assign values to JavaScript variables.
Given that
x=10 and
y=5, the table below explains the
assignment operators:
Operator
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Example
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Same As
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Result
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=
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x=y
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x=5
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+=
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x+=y
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x=x+y
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x=15
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-=
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x-=y
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x=x-y
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x=5
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*=
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x*=y
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x=x*y
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x=50
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/=
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x/=y
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x=x/y
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x=2
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%=
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x%=y
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x=x%y
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x=0
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The + Operator Used on Strings
The + operator can also be used to add string variables or text values
together.
To add two or more string variables together, use the + operator.
txt1="What a very";
txt2="nice day";
txt3=txt1+txt2;
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After the execution of the statements above, the variable txt3 contains
"What a verynice day".
To add a space between the two strings, insert a space into one of the
strings:
txt1="What a very ";
txt2="nice day";
txt3=txt1+txt2;
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or insert a space into the expression:
txt1="What a very";
txt2="nice day";
txt3=txt1+" "+txt2;
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After the execution of the statements above, the variable txt3 contains:
"What a very nice day"
Adding Strings and Numbers
The rule is:
If you add a number and a string, the result will be a
string!
Example
x=5+5;
document.write(x);
x="5"+"5";
document.write(x);
x=5+"5";
document.write(x);
x="5"+5;
document.write(x);
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JavaScript Comparison and Logical
Operators
Comparison and Logical operators are used to test for true or
false.
Comparison Operators
Comparison operators are used in logical statements to determine equality or
difference between variables or values.
Given that
x=5, the table below explains the comparison operators:
Operator
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Description
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Example
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==
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is equal to
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x==8 is false
x==5 is true
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===
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is exactly equal to (value and type)
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x===5 is true
x==="5" is false
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!=
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is not equal
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x!=8 is true
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>
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is greater than
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x>8 is false
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<
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is less than
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x<8 is true
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>=
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is greater than or equal to
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x>=8 is false
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<=
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is less than or equal to
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x<=8 is true
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How Can it be Used
Comparison operators can be used in conditional statements to compare values
and take action depending on the result:
if (age<18) document.write("Too young");
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You will learn more about the use of conditional statements in the next
chapter of this tutorial.
Logical Operators
Logical operators are used to determine the logic between variables or
values.
Given that
x=6 and y=3, the table below explains the logical
operators:
Operator
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Description
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Example
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&&
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and
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(x < 10 && y > 1) is true
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||
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or
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(x==5 || y==5) is false
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!
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not
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!(x==y) is true
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Conditional Operator
JavaScript also contains a conditional operator that assigns a value to a
variable based on some condition.
Syntax
variablename=(condition)?value1:value2
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Example
greeting=(visitor=="PRES")?"Dear President
":"Dear ";
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If the variable
visitor has the value of "PRES", then the
variable
greeting will be assigned the value "Dear President "
else it will be assigned "Dear".
JavaScript If...Else Statements
Conditional statements are used to perform different actions
based on different conditions.
Conditional Statements
Very often when you write code, you want to perform different actions for
different decisions. You can use conditional statements in your code to do
this.
In JavaScript we have the following conditional statements:
- if statement - use
this statement to execute some code only if a specified condition is true
- if...else statement -
use this statement to execute some code if the condition is true and
another code if the condition is false
- if...else if....else
statement - use this statement to select one of many blocks of code to
be executed
- switch statement - use
this statement to select one of many blocks of code to be executed
If Statement
Use the if statement to execute some code only if a specified condition is
true.
Syntax
if (condition)
{
code to be executed if condition is true
}
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Note that if is written in lowercase letters. Using uppercase letters (IF)
will generate a JavaScript error!
Example
<script type="text/javascript">
//Write a "Good morning" greeting if
//the time is less than 10
var d=new Date();
var time=d.getHours();
if (time<10)
{
document.write("<b>Good morning</b>");
}
</script>
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Notice that there is no ..else.. in this syntax. You tell the browser to
execute some code
only if the specified condition is true.
If...else Statement
Use the if....else statement to execute some code if a condition is true and
another code if the condition is not true.
Syntax
if (condition)
{
code to be executed if condition is true
}
else
{
code to be executed if condition is not true
}
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Example
<script type="text/javascript">
//If the time is less than 10, you will get a "Good morning"
greeting.
//Otherwise you will get a "Good day" greeting.
var d = new Date();
var time = d.getHours();
if (time < 10)
{
document.write("Good morning!");
}
else
{
document.write("Good day!");
}
</script>
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If...else if...else Statement
Use the if....else if...else statement to select one of several blocks of
code to be executed.
Syntax
if (condition1)
{
code to be executed if condition1 is true
}
else if (condition2)
{
code to be executed if condition2 is true
}
else
{
code to be executed if neither condition1 nor condition2 is true
}
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Example
<script type="text/javascript">
var d = new Date()
var time = d.getHours()
if (time<10)
{
document.write("<b>Good morning</b>");
}
else if (time>10 && time<16)
{
document.write("<b>Good day</b>");
}
else
{
document.write("<b>Hello World!</b>");
}
</script>
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JavaScript Switch Statement
Conditional statements are used to perform different actions
based on different conditions.
The JavaScript Switch Statement
Use the switch statement to select one of many blocks of code to be executed.
Syntax
switch(n)
{
case 1:
execute code block 1
break;
case 2:
execute code block 2
break;
default:
code to be executed if n is different from case 1 and 2
}
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This is how it works: First we have a single expression
n (most often
a variable), that is evaluated once. The value of the expression is then
compared with the values for each case in the structure. If there is a match,
the block of code associated with that case is executed. Use
break to
prevent the code from running into the next case automatically.
Example
<script type="text/javascript">
//You will receive a different greeting based
//on what day it is. Note that Sunday=0,
//Monday=1, Tuesday=2, etc.
var d=new Date();
var theDay=d.getDay();
switch (theDay)
{
case 5:
document.write("Finally Friday");
break;
case 6:
document.write("Super Saturday");
break;
case 0:
document.write("Sleepy Sunday");
break;
default:
document.write("I'm looking forward to this weekend!");
}
</script>
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JavaScript Popup Boxes
JavaScript has three kind of popup boxes: Alert box, Confirm
box, and Prompt box.
Alert Box
An alert box is often used if you want to make sure information comes
through to the user.
When an alert box pops up, the user will have to click "OK" to
proceed.
Syntax
Example
<html>
<head>
<script type="text/javascript">
function show_alert()
{
alert("I am an alert box!");
}
</script>
</head>
<body>
<input type="button" onclick="show_alert()"
value="Show alert box" />
</body>
</html>
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Confirm Box
A confirm box is often used if you want the user to verify or accept
something.
When a confirm box pops up, the user will have to click either
"OK" or "Cancel" to proceed.
If the user clicks "OK", the box returns true. If the user clicks
"Cancel", the box returns false.
Syntax
Example
<html>
<head>
<script type="text/javascript">
function show_confirm()
{
var r=confirm("Press a button");
if (r==true)
{
alert("You pressed OK!");
}
else
{
alert("You pressed Cancel!");
}
}
</script>
</head>
<body>
<input type="button" onclick="show_confirm()"
value="Show confirm box" />
</body>
</html>
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Prompt Box
A prompt box is often used if you want the user to input a value before
entering a page.
When a prompt box pops up, the user will have to click either "OK"
or "Cancel" to proceed after entering an input value.
If the user clicks "OK" the box returns the input value. If the
user clicks "Cancel" the box returns null.
Syntax
prompt("sometext","defaultvalue");
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Example
<html>
<head>
<script type="text/javascript">
function show_prompt()
{
var name=prompt("Please enter your name","Harry
Potter");
if (name!=null && name!="")
{
document.write("Hello " + name + "! How are you
today?");
}
}
</script>
</head>
<body>
<input type="button" onclick="show_prompt()"
value="Show prompt box" />
</body>
</html>
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JavaScript Functions
A function will be executed by an event or by a call to the
function.
JavaScript Functions
To keep the browser from executing a script when the page loads, you can put
your script into a function.
A function contains code that will be executed by an event or by a call to
the function.
You may call a function from anywhere within a page (or even from other
pages if the function is embedded in an external .js file).
Functions can be defined both in the <head> and in the <body>
section of a document. However, to assure that a function is read/loaded by the
browser before it is called, it could be wise to put functions in the
<head> section.
How to Define a Function
Syntax
function functionname(var1,var2,...,varX)
{
some code
}
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The parameters var1, var2, etc. are variables or values passed into the
function. The { and the } defines the start and end of the function.
Note: A function with no parameters must include the parentheses ()
after the function name.
Note: Do not forget about the importance of capitals in JavaScript!
The word
function must be written in lowercase letters, otherwise a
JavaScript error occurs! Also note that you must call a function with the exact
same capitals as in the function name.
JavaScript Function Example
Example
<html>
<head>
<script type="text/javascript">
function displaymessage()
{
alert("Hello World!");
}
</script>
</head>
<body>
<form>
<input type="button" value="Click me!"
onclick="displaymessage()" />
</form>
</body>
</html>
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If the line: alert("Hello world!!") in the example above had not
been put within a function, it would have been executed as soon as the page was
loaded. Now, the script is not executed before a user hits the input button.
The function displaymessage() will be executed if the input button is clicked.
You will learn more about JavaScript events in the JS Events chapter.
The return Statement
The return statement is used to specify the value that is returned from the
function.
So, functions that are going to return a value must use the return
statement.
The example below returns the product of two numbers (a and b):
Example
<html>
<head>
<script type="text/javascript">
function product(a,b)
{
return a*b;
}
</script>
</head>
<body>
<script type="text/javascript">
document.write(product(4,3));
</script>
</body>
</html>
|
|
JavaScript For Loop
Loops execute a block of code a specified number of times, or
while a specified condition is true.
JavaScript Loops
Often when you write code, you want the same block of code to run over and
over again in a row. Instead of adding several almost equal lines in a script
we can use loops to perform a task like this.
In JavaScript, there are two different kind of loops:
- for - loops through a
block of code a specified number of times
- while - loops through
a block of code while a specified condition is true
The for Loop
The for loop is used when you know in advance how many times the script
should run.
Syntax
for (variable=startvalue;variable<=endvalue;variable=variable+increment)
{
code to be executed
}
|
Example
The example below defines a loop that starts with i=0. The loop will
continue to run as long as
i is less than, or equal to 5.
i will
increase by 1 each time the loop runs.
Note: The increment parameter could also be negative, and the <=
could be any comparing statement.
Example
<html>
<body>
<script type="text/javascript">
var i=0;
for (i=0;i<=5;i++)
{
document.write("The number is " + i);
document.write("<br />");
}
</script>
</body>
</html>
|
|
JavaScript While Loop
Loops execute a block of code a specified number of times, or
while a specified condition is true.
The while Loop
The while loop loops through a block of code while a specified condition is
true.
Syntax
while (variable<=endvalue)
{
code to be executed
}
|
Note: The <= could be any comparing operator.
Example
The example below defines a loop that starts with i=0. The loop will
continue to run as long as
i is less than, or equal to 5.
i will
increase by 1 each time the loop runs:
Example
<html>
<body>
<script type="text/javascript">
var i=0;
while (i<=5)
{
document.write("The number is " + i);
document.write("<br />");
i++;
}
</script>
</body>
</html>
|
|
The do...while Loop
The do...while loop is a variant of the while loop. This loop will execute
the block of code ONCE, and then it will repeat the loop as long as the
specified condition is true.
Syntax
do
{
code to be executed
}
while (variable<=endvalue);
|
Example
The example below uses a do...while loop. The do...while loop will always be
executed at least once, even if the condition is false, because the statements
are executed before the condition is tested:
Example
<html>
<body>
<script type="text/javascript">
var i=0;
do
{
document.write("The number is " + i);
document.write("<br />");
i++;
}
while (i<=5);
</script>
</body>
</html>
|
|
JavaScript Break and Continue Statements
The break Statement
The break statement will break the loop and continue executing the code that
follows after the loop (if any).
Example
<html>
<body>
<script type="text/javascript">
var i=0;
for (i=0;i<=10;i++)
{
if (i==3)
{
break;
}
document.write("The number is " + i);
document.write("<br />");
}
</script>
</body>
</html>
|
|
The continue Statement
The continue statement will break the current loop and continue with the
next value.
Example
<html>
<body>
<script type="text/javascript">
var i=0
for (i=0;i<=10;i++)
{
if (i==3)
{
continue;
}
document.write("The number is " + i);
document.write("<br />");
}
</script>
</body>
</html>
|
|
JavaScript For...In Statement
JavaScript For...In Statement
The for...in statement loops through the properties of an object.
Syntax
for (variable in object)
{
code to be executed
}
|
Note: The code in the body of the for...in loop is executed once for
each property.
Example
Looping through the properties of an object:
Example
var
person={fname:"John",lname:"Doe",age:25};
for (x in person)
{
document.write(person[x] + " ");
}
|
|
JavaScript Events
Events are actions that can be detected by JavaScript.
Acting to an Event
The example below displays the date when a button is clicked:
Example
<html>
<head>
<script type="text/javascript">
function displayDate()
{
document.getElementById("demo").innerHTML=Date();
}
</script>
</head>
<body>
<h1>My First Web Page</h1>
<p id="demo"></p>
<button type="button"
onclick="displayDate()">Display Date</button>
</body>
</html>
|
|
Events
By using JavaScript, we have the ability to create dynamic web pages. Events
are actions that can be detected by JavaScript.
Every element on a web page has certain events which can trigger a
JavaScript. For example, we can use the onClick event of a button element to
indicate that a function will run when a user clicks on the button. We define
the events in the HTML tags.
Examples of events:
- A mouse click
- A web page or an image
loading
- Mousing over a hot spot on
the web page
- Selecting an input field in
an HTML form
- Submitting an HTML form
- A keystroke
Note: Events are normally used in combination with functions, and the
function will not be executed before the event occurs!
For a complete reference of the events recognized by JavaScript, go to our
complete
Event
reference.
onLoad and onUnload
The onLoad and onUnload events are triggered when the user enters or leaves
the page.
The onLoad event is often used to check the visitor's browser type and
browser version, and load the proper version of the web page based on the
information.
Both the onLoad and onUnload events are also often used to deal with cookies
that should be set when a user enters or leaves a page. For example, you could
have a popup asking for the user's name upon his first arrival to your page.
The name is then stored in a cookie. Next time the visitor arrives at your
page, you could have another popup saying something like: "Welcome John
Doe!".
onFocus, onBlur and onChange
The onFocus, onBlur and onChange events are often used in combination with
validation of form fields.
Below is an example of how to use the onChange event. The checkEmail()
function will be called whenever the user changes the content of the field:
<input type="text" size="30"
id="email" onchange="checkEmail()">
|
onSubmit
The onSubmit event is used to validate ALL form fields before submitting it.
Below is an example of how to use the onSubmit event. The checkForm()
function will be called when the user clicks the submit button in the form. If
the field values are not accepted, the submit should be cancelled. The function
checkForm() returns either true or false. If it returns true the form will be
submitted, otherwise the submit will be cancelled:
<form method="post"
action="xxx.htm" onsubmit="return checkForm()">
|
onMouseOver
The onmouseover event can be used to trigger a function when the user mouses
over an HTML element:
Example
Mouse over the sun and the planets and see the different
descriptions.
|
|
JavaScript Try...Catch Statement
The try...catch statement allows you to test a block of code for
errors.
JavaScript - Catching Errors
When browsing Web pages on the internet, we all have seen a JavaScript alert
box telling us there is a runtime error and asking "Do you wish to
debug?". Error message like this may be useful for developers but not for
users. When users see errors, they often leave the Web page.
This chapter will teach you how to catch and handle JavaScript error
messages, so you don't lose your audience.
The try...catch Statement
The try...catch statement allows you to test a block of code for errors. The
try block contains the code to be run, and the catch block contains the code to
be executed if an error occurs.
Syntax
try
{
//Run some code here
}
catch(err)
{
//Handle errors here
}
|
Note that try...catch is written in lowercase letters. Using uppercase
letters will generate a JavaScript error!
Examples
The example below is supposed to alert "Welcome guest!" when the
button is clicked. However, there's a typo in the message() function. alert()
is misspelled as adddlert(). A JavaScript error occurs. The catch block catches
the error and executes a custom code to handle it. The code displays a custom
error message informing the user what happened:
Example
<html>
<head>
<script type="text/javascript">
var txt="";
function message()
{
try
{
adddlert("Welcome guest!");
}
catch(err)
{
txt="There was an error on this page.\n\n";
txt+="Error description: " + err.description +
"\n\n";
txt+="Click OK to continue.\n\n";
alert(txt);
}
}
</script>
</head>
<body>
<input type="button" value="View message"
onclick="message()" />
</body>
</html>
|
|
The next example uses a confirm box to display a custom message telling
users they can click OK to continue viewing the page or click Cancel to go to
the homepage. If the confirm method returns false, the user clicked Cancel, and
the code redirects the user. If the confirm method returns true, the code does
nothing:
Example
<html>
<head>
<script type="text/javascript">
var txt="";
function message()
{
try
{
adddlert("Welcome guest!");
}
catch(err)
{
txt="There was an error on this page.\n\n";
txt+="Click OK to continue viewing this page,\n";
txt+="or Cancel to return to the home page.\n\n";
if(!confirm(txt))
{
document.location.href="http://www.w3schools.com/";
}
}
}
</script>
</head>
<body>
<input type="button" value="View message"
onclick="message()" />
</body>
</html>
|
|
The throw Statement
The throw statement can be used together with the try...catch statement, to
create an exception for the error. Learn about the throw statement in the next
chapter.
JavaScript Throw Statement
The throw statement allows you to create an exception.
The Throw Statement
The throw statement allows you to create an exception. If you use this
statement together with the try...catch statement, you can control program flow
and generate accurate error messages.
Syntax
The exception can be a string, integer, Boolean or an object.
Note that
throw is written in lowercase letters. Using uppercase
letters will generate a JavaScript error!
Example
The example below determines the value of a variable called x. If the value
of x is higher than 10, lower than 0, or not a number, we are going to throw an
error. The error is then caught by the catch argument and the proper error
message is displayed:
Example
<html>
<body>
<script type="text/javascript">
var x=prompt("Enter a number between 0 and 10:","");
try
{
if(x>10)
{
throw "Err1";
}
else if(x<0)
{
throw "Err2";
}
else if(isNaN(x))
{
throw "Err3";
}
}
catch(er)
{
if(er=="Err1")
{
alert("Error! The value is too high");
}
if(er=="Err2")
{
alert("Error! The value is too low");
}
if(er=="Err3")
{
alert("Error! The value is not a number");
}
}
</script>
</body>
</html>
|
|
JavaScript Special Characters
In JavaScript you can add special characters to a text string by
using the backslash sign.
Insert Special Characters
The backslash (\) is used to insert apostrophes, new lines, quotes, and
other special characters into a text string.
Look at the following JavaScript code:
var txt="We are the so-called "Vikings"
from the north.";
document.write(txt);
|
In JavaScript, a string is started and stopped with either single or double
quotes. This means that the string above will be chopped to: We are the
so-called
To solve this problem, you must place a backslash (\) before each double
quote in "Viking". This turns each double quote into a string
literal:
var txt="We are the so-called \"Vikings\"
from the north.";
document.write(txt);
|
JavaScript will now output the proper text string: We are the so-called
"Vikings" from the north.
The table below lists other special characters that can be added to a text
string with the backslash sign:
Code
|
Outputs
|
\'
|
single quote
|
\"
|
double quote
|
\\
|
backslash
|
\n
|
new line
|
\r
|
carriage return
|
\t
|
tab
|
\b
|
backspace
|
\f
|
form feed
|
In JavaScript you can add special characters to a text string by
using the backslash sign.
Insert Special Characters
The backslash (\) is used to insert apostrophes, new lines, quotes, and
other special characters into a text string.
Look at the following JavaScript code:
var txt="We are the so-called "Vikings"
from the north.";
document.write(txt);
|
In JavaScript, a string is started and stopped with either single or double
quotes. This means that the string above will be chopped to: We are the
so-called
To solve this problem, you must place a backslash (\) before each double
quote in "Viking". This turns each double quote into a string
literal:
var txt="We are the so-called \"Vikings\"
from the north.";
document.write(txt);
|
JavaScript will now output the proper text string: We are the so-called
"Vikings" from the north.
The table below lists other special characters that can be added to a text
string with the backslash sign:
Code
|
Outputs
|
\'
|
single quote
|
\"
|
double quote
|
\\
|
backslash
|
\n
|
new line
|
\r
|
carriage return
|
\t
|
tab
|
\b
|
backspace
|
\f
|
form feed
|
JavaScript Guidelines
Some other important things to know when scripting with
JavaScript.
JavaScript is Case Sensitive
A function named "myfunction" is not the same as
"myFunction" and a variable named "myVar" is not the same
as "myvar".
JavaScript is case sensitive - therefore watch your capitalization closely
when you create or call variables, objects and functions.
White Space
JavaScript ignores extra spaces. You can add white space to your script to
make it more readable. The following lines are equivalent:
var name="Hege";
var name = "Hege";
|
Break up a Code Line
You can break up a code line
within a text string with a backslash.
The example below will be displayed properly:
document.write("Hello \
World!");
|
However, you cannot break up a code line like this:
document.write \
("Hello World!");
|
JavaScript Objects Introduction
JavaScript is an Object Oriented Programming (OOP) language.
An OOP language allows you to define your own objects and make
your own variable types.
Object Oriented Programming
JavaScript is an Object Oriented Programming (OOP) language. An OOP language
allows you to define your own objects and make your own variable types.
However, creating your own objects will be explained later, in the Advanced
JavaScript section. We will start by looking at the built-in JavaScript
objects, and how they are used. The next pages will explain each built-in
JavaScript object in detail.
Note that an object is just a special kind of data. An object has properties
and methods.
Properties
Properties are the values associated with an object.
In the following example we are using the length property of the String
object to return the number of characters in a string:
<script type="text/javascript">
var txt="Hello World!";
document.write(txt.length);
</script>
|
The output of the code above will be:
Methods
Methods are the actions that can be performed on objects.
In the following example we are using the toUpperCase() method of the String
object to display a text in uppercase letters:
<script type="text/javascript">
var str="Hello world!";
document.write(str.toUpperCase());
</script>
|
The output of the code above will be:
Complete String Object Reference
For a complete reference of all the properties and methods that can be used
with the String object, go to our
complete String
object reference.
The reference contains a brief description and examples of use for each
property and method!
String object
The String object is used to manipulate a stored piece of text.
Examples of use:
The following example uses the length property of the String object to find
the length of a string:
var txt="Hello world!";
document.write(txt.length);
|
The code above will result in the following output:
The following example uses the toUpperCase() method of the String object to
convert a string to uppercase letters:
var txt="Hello world!";
document.write(txt.toUpperCase());
|
The code above will result in the following output:
Complete Date Object Reference
For a complete reference of all the properties and methods that can be used
with the Date object, go to our
complete Date object
reference.
The reference contains a brief description and examples of use for each
property and method!
Create a Date Object
The Date object is used to work with dates and times.
Date objects are created with the Date() constructor.
There are four ways of instantiating a date:
new Date() // current date and time
new Date(milliseconds) //milliseconds since 1970/01/01
new Date(dateString)
new Date(year, month, day, hours, minutes, seconds, milliseconds)
|
Most parameters above are optional. Not specifying, causes 0 to be passed
in.
Once a Date object is created, a number of methods allow you to operate on
it. Most methods allow you to get and set the year, month, day, hour, minute,
second, and milliseconds of the object, using either local time or UTC
(universal, or GMT) time.
All dates are calculated in milliseconds from 01 January, 1970 00:00:00
Universal Time (UTC) with a day containing 86,400,000 milliseconds.
Some examples of instantiating a date:
var today = new Date()
var d1 = new Date("October 13, 1975 11:13:00")
var d2 = new Date(79,5,24)
var d3 = new Date(79,5,24,11,33,0)
|
Set Dates
We can easily manipulate the date by using the methods available for the
Date object.
In the example below we set a Date object to a specific date (14th January
2010):
var myDate=new Date();
myDate.setFullYear(2010,0,14);
|
And in the following example we set a Date object to be 5 days into the
future:
var myDate=new Date();
myDate.setDate(myDate.getDate()+5);
|
Note: If adding five days to a date shifts the month or year, the
changes are handled automatically by the Date object itself!
Compare Two Dates
The Date object is also used to compare two dates.
The following example compares today's date with the 14th January 2100:
var x=new Date();
x.setFullYear(2100,0,14);
var today = new Date();
if (x>today)
{
alert("Today is before 14th January 2100");
}
else
{
alert("Today is after 14th January 2100");
}
|
What is an Array?
An array is a special variable, which can hold more than one value, at a
time.
If you have a list of items (a list of car names, for example), storing the
cars in single variables could look like this:
var car1="Saab";
var car2="Volvo";
var car3="BMW";
|
However, what if you want to loop through the cars and find a specific one?
And what if you had not 3 cars, but 300?
The best solution here is to use an array!
An array can hold all your variable values under a single name. And you can
access the values by referring to the array name.
Each element in the array has its own ID so that it can be easily accessed.
Create an Array
An array can be defined in three ways.
The following code creates an Array object called myCars:
1:
var myCars=new Array(); // regular array (add an optional
integer
myCars[0]="Saab";
// argument to control array's size)
myCars[1]="Volvo";
myCars[2]="BMW";
|
2:
var myCars=new
Array("Saab","Volvo","BMW"); // condensed array
|
3:
var
myCars=["Saab","Volvo","BMW"]; // literal array
|
Note: If you specify numbers or true/false values inside the array
then the variable type will be Number or Boolean, instead of String.
Access an Array
You can refer to a particular element in an array by referring to the name
of the array and the index number. The index number starts at 0.
The following code line:
document.write(myCars[0]);
|
will result in the following output:
Modify Values in an Array
To modify a value in an existing array, just add a new value to the array
with a specified index number:
Now, the following code line:
document.write(myCars[0]);
|
will result in the following output:
Complete Boolean Object Reference
For a complete reference of all the properties and methods that can be used
with the Boolean object, go to our
complete Boolean
object reference.
The reference contains a brief description and examples of use for each
property and method!
Create a Boolean Object
The Boolean object represents two values: "true" or
"false".
The following code creates a Boolean object called myBoolean:
var myBoolean=new Boolean();
|
If the Boolean object has no initial value, or if the passed value is one of
the following:
- 0
- -0
- null
- ""
- false
- undefined
- NaN
the object it is set to false. For any other value it is set to true (even
with the string "false")!
Complete Math Object Reference
For a complete reference of all the properties and methods that can be used
with the Math object, go to our
complete Math object
reference.
The reference contains a brief description and examples of use for each
property and method!
Math Object
The Math object allows you to perform mathematical tasks.
The Math object includes several mathematical constants and methods.
Syntax for using properties/methods of Math:
var x=Math.PI;
var y=Math.sqrt(16);
|
Note: Math is not a constructor. All properties and methods of Math
can be called by using Math as an object without creating it.
Mathematical Constants
JavaScript provides eight mathematical constants that can be accessed from
the Math object. These are: E, PI, square root of 2, square root of 1/2,
natural log of 2, natural log of 10, base-2 log of E, and base-10 log of E.
You may reference these constants from your JavaScript like this:
Math.E
Math.PI
Math.SQRT2
Math.SQRT1_2
Math.LN2
Math.LN10
Math.LOG2E
Math.LOG10E
|
Mathematical Methods
In addition to the mathematical constants that can be accessed from the Math
object there are also several methods available.
The following example uses the round() method of the Math object to round a
number to the nearest integer:
document.write(Math.round(4.7));
|
The code above will result in the following output:
The following example uses the random() method of the Math object to return
a random number between 0 and 1:
document.write(Math.random());
|
The code above can result in the following output:
The following example uses the floor() and random() methods of the Math
object to return a random number between 0 and 10:
document.write(Math.floor(Math.random()*11));
|
The code above can result in the following output:
What is RegExp?
A regular expression is an object that describes a pattern of characters.
When you search in a text, you can use a pattern to describe what you are
searching for.
A simple pattern can be one single character.
A more complicated pattern can consist of more characters, and can be used
for parsing, format checking, substitution and more.
Regular expressions are used to perform powerful pattern-matching and
"search-and-replace" functions on text.
Syntax
var patt=new RegExp(pattern,modifiers);
or more simply:
var patt=/pattern/modifiers;
|
- pattern specifies the pattern
of an expression
- modifiers specify if a search
should be global, case-sensitive, etc.
RegExp Modifiers
Modifiers are used to perform case-insensitive and global searches.
The i modifier is used to perform case-insensitive matching.
The g modifier is used to perform a global match (find all matches rather
than stopping after the first match).
Example 1
Do a case-insensitive search for "w3schools" in a string:
var str="Visit W3Schools";
var patt1=/w3schools/i;
|
The marked text below shows where the expression
gets a match:
|
Example 2
Do a global search for "is":
var str="Is this all there is?";
var patt1=/is/g;
|
The marked text below shows where the expression
gets a match:
|
Example 3
Do a global, case-insensitive search for "is":
var str="Is this all there is?";
var patt1=/is/gi;
|
The marked text below shows where the expression
gets a match:
|
test()
The test() method searches a string for a specified value, and returns true
or false, depending on the result.
The following example searches a string for the character "e":
Example
var patt1=new RegExp("e");
document.write(patt1.test("The best things in life are free"));
|
Since there is an "e" in the string, the output of the code
above will be:
|
exec()
The exec() method searches a string for a specified value, and returns the
text of the found value. If no match is found, it returns
null.
The following example searches a string for the character "e":
Example 1
var patt1=new RegExp("e");
document.write(patt1.exec("The best things in life are free"));
|
Since there is an "e" in the string, the output of the code
above will be:
|
Browser Detection
Almost everything in this tutorial works on all JavaScript-enabled browsers.
However, there are some things that just don't work on certain browsers -
especially on older browsers.
Sometimes it can be useful to detect the visitor's browser, and then serve
the appropriate information.
The Navigator object contains information about the visitor's browser name,
version, and more.
Note: There is no public
standard that applies to the navigator object, but all major browsers support
it.
The Navigator Object
The Navigator object contains all information about the visitor's browser:
Example
<div id="example"></div>
<script type="text/javascript">
txt = "<p>Browser CodeName: " + navigator.appCodeName +
"</p>";
txt+= "<p>Browser Name: " + navigator.appName +
"</p>";
txt+= "<p>Browser Version: " + navigator.appVersion +
"</p>";
txt+= "<p>Cookies Enabled: " + navigator.cookieEnabled +
"</p>";
txt+= "<p>Platform: " + navigator.platform +
"</p>";
txt+= "<p>User-agent header: " + navigator.userAgent +
"</p>";
document.getElementById("example").innerHTML=txt;
</script>
|
|
What is a Cookie?
A cookie is a variable that is stored on the visitor's computer. Each time
the same computer requests a page with a browser, it will send the cookie too.
With JavaScript, you can both create and retrieve cookie values.
Examples of cookies:
- Name cookie - The first
time a visitor arrives to your web page, he or she must fill in her/his
name. The name is then stored in a cookie. Next time the visitor arrives
at your page, he or she could get a welcome message like "Welcome
John Doe!" The name is retrieved from the stored cookie
- Password cookie - The first
time a visitor arrives to your web page, he or she must fill in a
password. The password is then stored in a cookie. Next time the visitor
arrives at your page, the password is retrieved from the cookie
- Date cookie - The first
time a visitor arrives to your web page, the current date is stored in a
cookie. Next time the visitor arrives at your page, he or she could get a
message like "Your last visit was on Tuesday August 11, 2005!"
The date is retrieved from the stored cookie
Create and Store a Cookie
In this example we will create a cookie that stores the name of a visitor.
The first time a visitor arrives to the web page, he or she will be asked
to fill in her/his name. The name is then stored in a cookie. The next
time the visitor arrives at the same page, he or she will get welcome message.
First, we create a function that stores the name of the visitor in a cookie
variable:
function setCookie(c_name,value,exdays)
{
var exdate=new Date();
exdate.setDate(exdate.getDate() + exdays);
var c_value=escape(value) + ((exdays==null) ? "" : ";
expires="+exdate.toUTCString());
document.cookie=c_name + "=" + c_value;
}
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The parameters of the function above hold the name of the cookie, the value
of the cookie, and the number of days until the cookie expires.
In the function above we first convert the number of days to a valid date,
then we add the number of days until the cookie should expire. After that we
store the cookie name, cookie value and the expiration date in the
document.cookie object.
Then, we create another function that returns a specified cookie:
function getCookie(c_name)
{
var i,x,y,ARRcookies=document.cookie.split(";");
for (i=0;i<ARRcookies.length;i++)
{
x=ARRcookies[i].substr(0,ARRcookies[i].indexOf("="));
y=ARRcookies[i].substr(ARRcookies[i].indexOf("=")+1);
x=x.replace(/^\s+|\s+$/g,"");
if (x==c_name)
{
return unescape(y);
}
}
}
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The function above makes an array to retrieve cookie names and values, then
it checks if the specified cookie exists, and returns the cookie value.
Last, we create the function that displays a welcome message if the cookie
is set, and if the cookie is not set it will display a prompt box, asking for
the name of the user, and stores the username cookie for 365 days, by calling
the setCookie function:
function checkCookie()
{
var username=getCookie("username");
if (username!=null && username!="")
{
alert("Welcome again " + username);
}
else
{
username=prompt("Please enter your name:","");
if (username!=null && username!="")
{
setCookie("username",username,365);
}
}
}
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All together now:
Example
<html>
<head>
<script type="text/javascript">
function getCookie(c_name)
{
var i,x,y,ARRcookies=document.cookie.split(";");
for (i=0;i<ARRcookies.length;i++)
{
x=ARRcookies[i].substr(0,ARRcookies[i].indexOf("="));
y=ARRcookies[i].substr(ARRcookies[i].indexOf("=")+1);
x=x.replace(/^\s+|\s+$/g,"");
if (x==c_name)
{
return unescape(y);
}
}
}
function setCookie(c_name,value,exdays)
{
var exdate=new Date();
exdate.setDate(exdate.getDate() + exdays);
var c_value=escape(value) + ((exdays==null) ? "" : ";
expires="+exdate.toUTCString());
document.cookie=c_name + "=" + c_value;
}
function checkCookie()
{
var username=getCookie("username");
if (username!=null && username!="")
{
alert("Welcome again " + username);
}
else
{
username=prompt("Please enter your name:","");
if (username!=null && username!="")
{
setCookie("username",username,365);
}
}
}
</script>
</head>
<body onload="checkCookie()">
</body>
</html>
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JavaScript Form Validation
JavaScript can be used to validate data in HTML forms before sending off the
content to a server.
Form data that typically are checked by a JavaScript could be:
- has the user left required
fields empty?
- has the user entered a valid
e-mail address?
- has the user entered a valid
date?
- has the user entered text in
a numeric field?
Required Fields
The function below checks if a field has been left empty. If the field is
blank, an alert box alerts a message, the function returns false, and the form
will not be submitted:
function validateForm()
{
var x=document.forms["myForm"]["fname"].value
if (x==null || x=="")
{
alert("First name must be filled out");
return false;
}
}
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The function above could be called when a form is submitted:
Example
<form name="myForm" action="demo_form.asp"
onsubmit="return validateForm()" method="post">
First name: <input type="text" name="fname">
<input type="submit" value="Submit">
</form>
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E-mail Validation
The function below checks if the content has the general syntax of an email.
This means that the input data must contain an @ sign and at least one dot
(.). Also, the @ must not be the first character of the email address, and the
last dot must be present after the @ sign, and minimum 2 characters before the
end:
function validateForm()
{
var x=document.forms["myForm"]["email"].value
var atpos=x.indexOf("@");
var dotpos=x.lastIndexOf(".");
if (atpos<1 || dotpos<atpos+2 || dotpos+2>=x.length)
{
alert("Not a valid e-mail address");
return false;
}
}
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The function above could be called when a form is submitted:
Example
<form name="myForm"
action="demo_form.asp" onsubmit="return
validateForm();" method="post">
Email: <input type="text" name="email">
<input type="submit" value="Submit">
</form>
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JavaScript Timing Events
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JavaScript can be executed in time-intervals.
This is called timiJavaScript Objects
Earlier in this tutorial we have seen that JavaScript has several built-in
objects, like String, Date, Array, and more. In addition to these built-in
objects, you can also create your own.
An object is just a special kind of data, with a collection of properties
and methods.
Let's illustrate with an example: A person is an object. Properties are
the values associated with the object. The persons' properties include name,
height, weight, age, skin tone, eye color, etc. All persons have these
properties, but the values of those properties will differ from person to
person. Objects also have methods. Methods are the actions that can be
performed on objects. The persons' methods could be eat(), sleep(), work(),
play(), etc.
Properties
The syntax for accessing a property of an object is:
You can add properties to an object by simply giving it a value. Assume
that the personObj already exists - you can give it properties named
firstname, lastname, age, and eyecolor as follows:
personObj.firstname="John";
personObj.lastname="Doe";
personObj.age=30;
personObj.eyecolor="blue";
document.write(personObj.firstname);
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The code above will generate the following output:
Methods
An object can also contain methods.
You can call a method with the following syntax:
Note: Parameters required for the method can be passed between the
parentheses.
To call a method called sleep() for the personObj:
Creating Your Own Objects
There are different ways to create a new object:
1. Create a direct instance of an object
The following code creates an new instance of an object, and adds four
properties to it:
personObj=new Object();
personObj.firstname="John";
personObj.lastname="Doe";
personObj.age=50;
personObj.eyecolor="blue";
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alternative syntax (using object literals):
personObj={firstname:"John",lastname:"Doe",age:50,eyecolor:"blue"};
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Adding a method to the personObj is also simple. The following code adds a
method called eat() to the personObj:
2. Create an object constructor
Create a function that construct objects:
function person(firstname,lastname,age,eyecolor)
{
this.firstname=firstname;
this.lastname=lastname;
this.age=age;
this.eyecolor=eyecolor;
}
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Inside the function you need to assign things to this.propertyName. The
reason for all the "this" stuff is that you're going to have more
than one person at a time (which person you're dealing with must be clear).
That's what "this" is: the instance of the object at hand.
Once you have the object constructor, you can create new instances of the
object, like this:
var myFather=new
person("John","Doe",50,"blue");
var myMother=new person("Sally","Rally",48,"green");
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You can also add some methods to the person object. This is also done
inside the function:
function person(firstname,lastname,age,eyecolor)
{
this.firstname=firstname;
this.lastname=lastname;
this.age=age;
this.eyecolor=eyecolor;
this.newlastname=newlastname;
}
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Note that methods are just functions attached to objects. Then we will
have to write the newlastname() function:
function newlastname(new_lastname)
{
this.lastname=new_lastname;
}
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The newlastname() function defines the person's new last name and assigns
that to the person. JavaScript knows which person you're talking about by
using "this.". So, now you can write:
myMother.newlastname("Doe").
ng events.
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JavaScript Timing Events
With JavaScript, it is possible to execute some code after a specified
time-interval. This is called timing events.
It's very easy to time events in JavaScript. The two key methods that are
used are:
- setTimeout() - executes a
code some time in the future
- clearTimeout() - cancels the
setTimeout()
Note: The setTimeout() and clearTimeout() are both methods of the
HTML DOM Window object.
The setTimeout() Method
Syntax
var t=setTimeout("javascript statement",milliseconds);
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The setTimeout() method returns a value. In the syntax defined above, the
value is stored in a variable called t. If you want to cancel the setTimeout()
function, you can refer to it using the variable name.
The first parameter of setTimeout() can be a string of executable code, or a
call to a function.
The second parameter indicates how many milliseconds from now you want to
execute the first parameter.
Note: There are 1000 milliseconds in one second.
Example
When the button is clicked in the example below, an alert box will be
displayed after 3 seconds.
Example
<html>
<head>
<script type="text/javascript">
function timeMsg()
{
var t=setTimeout("alertMsg()",3000);
}
function alertMsg()
{
alert("Hello");
}
</script>
</head>
<body>
<form>
<input type="button" value="Display alert box in 3
seconds"
onclick="timeMsg()" />
</form>
</body>
</html>
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Example - Infinite Loop
To get a timer to work in an infinite loop, we must write a function that
calls itself.
In the example below, when a button is clicked, the input field will start
to count (for ever), starting at 0.
Notice that we also have a function that checks if the timer is already
running, to avoid creating additional timers, if the button is pressed more
than once:
Example
<html>
<head>
<script type="text/javascript">
var c=0;
var t;
var timer_is_on=0;
function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}
function doTimer()
{
if (!timer_is_on)
{
timer_is_on=1;
timedCount();
}
}
</script>
</head>
<body>
<form>
<input type="button" value="Start count!"
onclick="doTimer()">
<input type="text" id="txt" />
</form>
</body>
</html>
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The clearTimeout() Method
Syntax
clearTimeout(setTimeout_variable)
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Example
The example below is the same as the "Infinite Loop" example
above. The only difference is that we have now added a "Stop Count!"
button that stops the timer:
Example
<html>
<head>
<script type="text/javascript">
var c=0;
var t;
var timer_is_on=0;
function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}
function doTimer()
{
if (!timer_is_on)
{
timer_is_on=1;
timedCount();
}
}
function stopCount()
{
clearTimeout(t);
timer_is_on=0;
}
</script>
</head>
<body>
<form>
<input type="button" value="Start count!"
onclick="doTimer()">
<input type="text" id="txt">
<input type="button" value="Stop count!"
onclick="stopCount()">
</form>
</body>
</html>
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